Alephograph: Architecture, drawing and video games.
Half-Real Img 01.jpg

Ubiquity

Ubiquity

A small test game built in Unity. The game responds to Atkinson and Willis' theory of the 'ludodrome' and how the '24/7' minimarts of Grand Theft Auto are spaces where generic branding and signage create a semiotic space which the player starts to confuse with reality. In Ubiquity the player explores an infinitely repeating urban realm of minimarts and markers, an endless territory of stacked shelves, ultimately venturing into a cereal landscape full of krispy grains.

 
Ubiquity01.jpg
Screen_09.jpg
Ubiquity02.jpg
Ubiquity05.jpg
Screen_14.jpg
Ubiquity03.jpg
Screen_17.jpg