ThesisWorld is a 'playable drawing' that combines all the design work and chapters from my PhD thesis into a 2.5D game environment. The structure of the thesis and all the projects conducted within it becomes an allegorical game world that unfolds around the player, serving both as a spatial conclusion to the work, a drawn transcription of all the other virtual environments I have created, and as a visual map of the final thesis document.
The game begins at the front doors of Wates House, 22 Gordon Street - the Bartlett School of Architecture's old building.
Various zones within ThesisWorld take on the spatial properties of the individual chapters.
A HAND DRAWN WORLD
All of the architectural elements of ThesisWorld were hand drawn in pen and ink before being composited in a 2.5D game world built in Unity.